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Gamified education platform MUMIDIS with 3D
Peculiarity: Provide experience to disabled people as well. As experience is delivered via audial channel (sonic art), a realistic visual (3D city) and kinesthetics (behavioural patterns during interaction in browser).
The user is invited to play the 3D game, explore the 3d world and listen to the music adapted to his/her emotional state. Samuel created specific sound tracks for each category and for each type of emotion. You can be inspired from his relevant ambient, that drags you into our world here: https://soundcloud.com/thinksamuel/sets/mumidis-soundtrack
Sound was created by our creative partner - music producer @Samuel Van Ransbeeck (Belgium).
Along such a gamified journey users learn with much higher lever (we expect at 30% higher). The user can walk as external locations (building outside), as internal (enter inside the building, where examples with articles of disinformation will wait for him/her).